====== Metaphorum-Hauslektüren ====== Auf dieser Seite werden Studien und andere frei zugängliche Materialien verlinkt, die in den vergangenen [[rollenspiel:metaphorum_thoule|Metaphorum-Terminen]] besprochen wurden. ===== Allgemeine Empfehlungen ===== * Marie Brennan (2017), //[[https://www.drivethrurpg.com/product/213891/Dice-Tales-Essays-on-Roleplaying-Games-and-Storytelling|Dice Tales]]// (E-Buch, kostet $3). ===== Was sind Rollenspiele? ===== * Markus Montola (2008), "[[http://www.ijrp.subcultures.nl/wp-content/uploads/2009/01/montola_the_invisible_rules_of_role_playing.pdf|The Invisible Rules of Role-Playing. The Social Framework of Role-Playing Process]]" (PDF). * [[https://www.koveras.net/index.php/de/rollenspieltheorie|Mikhails Einführung in die Rollenspieltheorie]] (Teil 1: "Was ist ein Rollenspiel?") ===== Gute Abenteuer vorbereiten ===== * S. John Ross (1999, 2002), [[https://web.archive.org/web/20110902100434/http://www222.pair.com/sjohn/blueroom/plots.htm|The Big List of RPG Plots]] (auch als [[https://www.drivethrurpg.com/product/202670/Big-List-of-RPG-Plots|kostenloses PDF]]). * Wolfgang Baur (2006), [[https://web.archive.org/web/20190717074820/http://archive.wizards.com/default.asp?x=dnd/ab/20060728a|Adventure Builder: Writing Your First Adventure]]. Wizards of the Coast. * Johnn Four (2007), [[http://strolen.com/viewing/5_Room_Dungeon|5 Room Dungeon]]. Strohlen's Citadel. * watabou (2021). [[https://watabou.itch.io/one-page-dungeon|One Page Dungeon Generator]]. Itch.io. ===== Spielcharakter-Tod ===== * D. Vincent Baker (2004), [[http://lumpley.com/hardcore.html|lumpley games: Roleplaying Theory, Hardcore]] ("A Small Thing About Character Death"). * Troy Costisick (2006), [[http://socratesrpg.blogspot.com/2006/05/when-should-character-die.html|When should a Character Die?]] * Troy Costisick (2012), [[http://socratesrpg.blogspot.com/2012/04/why-do-players-avoid-killing-characters.html|Why Do Players Avoid Killing Characters?]] ===== Offene Runden ===== * Justin Alexander (2011), [[https://thealexandrian.net/wordpress/1223/roleplaying-games/opening-your-game-table|Opening Your Game Table]]. ===== Gruppenkonzepte ===== * Jonathan Becker (2010), [[http://bxblackrazor.blogspot.com/2010/08/give-me-reasonor-hundred.html|100 Reasons Characters Are Together]]. * Mikhail Aristov (2020), [[https://www.koveras.net/index.php/en/interests-en/about-rpgs-en/role-playing-party-concepts|Role-Playing Party Concepts]]. ===== Überzeugungsmechaniken ===== * Mikhail Aristov (2020), [[https://www.koveras.net/index.php/en/works-en/my-articles-en/persuasion-mechanics-in-rpgs|Persuasion Mechanics in RPGs]]. ===== Grenzen des Rollenspiels ===== * Kienna Shaw, Lauren Bryant-Monk (2019), [[https://drive.google.com/drive/folders/114jRmhzBpdqkAlhmveis0nmW73qkAZCj|TTRPG Safety Toolkit]]. ===== Charakterentwicklung ===== * K.M. Weiland (2014), [[https://www.helpingwritersbecomeauthors.com/write-character-arcs/|How to Write Character Arcs]]. ===== Simulation, Erzählung, Herausforderung ===== * John H. Kim (2008), [[https://www.darkshire.net/~jhkim/rpg/theory/threefold/|The Threefold Model]]. * Ron Edwards (1999), [[http://www.indie-rpgs.com/_articles/system_does_matter.html|System Does Matter]]. * Ron Edwards (2001), [[http://www.indie-rpgs.com/articles/1/|GNS and Other Matters of Role-playing Theory]] ("Chapter Two: GNS"). * Shannon Appelcline (2021), [[https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons56.phtml|Advanced Designers & Dragons #56: 31 Short Essays About Roleplaying History, Part Two]] ("12. Think"). ===== Lernen beim Rollenspielen ===== * Csenge Virág Zalka (2012). [[http://dc.etsu.edu/cgi/viewcontent.cgi?article=2662&context=etd|Adventures in the Classroom. Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum]]. East Tennessee State University. ===== Bleed ===== * Kjell Hedgard Hugaas (2019). [[https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/|Investigating Types of Bleed in Larp: Emotional, Procedural, and Memetic]].