Metaphorum-Hauslektüren
Auf dieser Seite werden Studien und andere frei zugängliche Materialien verlinkt, die in den vergangenen Metaphorum-Terminen besprochen wurden.
Allgemeine Empfehlungen
- Marie Brennan (2017), Dice Tales (E-Buch, kostet $3).
Was sind Rollenspiele?
- Markus Montola (2008), „The Invisible Rules of Role-Playing. The Social Framework of Role-Playing Process“ (PDF).
- Mikhails Einführung in die Rollenspieltheorie (Teil 1: „Was ist ein Rollenspiel?“)
Gute Abenteuer vorbereiten
- S. John Ross (1999, 2002), The Big List of RPG Plots (auch als kostenloses PDF).
- Wolfgang Baur (2006), Adventure Builder: Writing Your First Adventure. Wizards of the Coast.
- Johnn Four (2007), 5 Room Dungeon. Strohlen's Citadel.
- watabou (2021). One Page Dungeon Generator. Itch.io.
Spielcharakter-Tod
- D. Vincent Baker (2004), lumpley games: Roleplaying Theory, Hardcore („A Small Thing About Character Death“).
- Troy Costisick (2006), When should a Character Die?
- Troy Costisick (2012), Why Do Players Avoid Killing Characters?
Offene Runden
- Justin Alexander (2011), Opening Your Game Table.
Gruppenkonzepte
- Jonathan Becker (2010), 100 Reasons Characters Are Together.
- Mikhail Aristov (2020), Role-Playing Party Concepts.
Überzeugungsmechaniken
- Mikhail Aristov (2020), Persuasion Mechanics in RPGs.
Grenzen des Rollenspiels
- Kienna Shaw, Lauren Bryant-Monk (2019), TTRPG Safety Toolkit.
Charakterentwicklung
- K.M. Weiland (2014), How to Write Character Arcs.
Simulation, Erzählung, Herausforderung
- John H. Kim (2008), The Threefold Model.
- Ron Edwards (1999), System Does Matter.
- Ron Edwards (2001), GNS and Other Matters of Role-playing Theory („Chapter Two: GNS“).
- Shannon Appelcline (2021), Advanced Designers & Dragons #56: 31 Short Essays About Roleplaying History, Part Two („12. Think“).
Lernen beim Rollenspielen
- Csenge Virág Zalka (2012). Adventures in the Classroom. Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum. East Tennessee State University.
Bleed
- Kjell Hedgard Hugaas (2019). Investigating Types of Bleed in Larp: Emotional, Procedural, and Memetic.